Worekalinu / Play guide

Leave room for the top sweet.

The sorting rule is simple; the useful decisions are about capacity and what a move makes possible next.

Jelly Jars
Browser activity / how to play

Select a non-empty jar

The highlighted jar becomes the source. Only its top sweet can move. Selecting that same jar again cancels the choice without changing the arrangement.

Choose a valid destination

The destination must have space and be either empty or topped by the same colour. Each jar holds three sweets. A full jar or a different top colour rejects the transfer.

Keep a spare space useful

An empty jar can expose a hidden colour or temporarily hold a sweet. Think about which top piece your move will reveal, rather than simply filling every available space.

Finish with separated colours

The goal is three full, single-colour jars and two empty ones. Undo restores the previous move. New arrangement clears the history, and reloading begins a new local attempt with no account or prize attached.

Match the top, or choose an empty jar.

Worked example · not your current board
BerryCitrus
Berry
A berry on top can go onto another berry when there is room, or into an empty jar. Each jar holds at most three sweets.

Try Jelly Jars

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