Leave room for the top sweet.
The sorting rule is simple; the useful decisions are about capacity and what a move makes possible next.
Select a non-empty jar
The highlighted jar becomes the source. Only its top sweet can move. Selecting that same jar again cancels the choice without changing the arrangement.
Choose a valid destination
The destination must have space and be either empty or topped by the same colour. Each jar holds three sweets. A full jar or a different top colour rejects the transfer.
Keep a spare space useful
An empty jar can expose a hidden colour or temporarily hold a sweet. Think about which top piece your move will reveal, rather than simply filling every available space.
Finish with separated colours
The goal is three full, single-colour jars and two empty ones. Undo restores the previous move. New arrangement clears the history, and reloading begins a new local attempt with no account or prize attached.
Match the top, or choose an empty jar.
Worked example · not your current boardTry Jelly Jars
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